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The new version of Unity adds improvements to the 3-D engine

Unity is an engine used for the creation of games for Mac OS X, Windows, the Web or for the creation of Dashboard Widgets. It has been created from the ground up to facilitate content editing, and can also be used to create demos and simulations. It is compatible with Mac OS X although it can also create distributions for Windows. Its features include the simulation of PhysX physical properties, advanced graphics and rendering effects, support for character animation, support for JavaScript, extensive support for 3-D models, etc. Unity has been used for the creation of commercial games such as Ambrosia Software’s GooBall, Freeverse’s Big Bang Brain Games, and others.

Version 2.0 includes a new terrain generation engine designed to generate “large worlds of great detail”. You can import elevation mapping images, use internal drawing tools, render hundreds of thousands of trees, and warp the terrain in real time.

The next version will also provide optimized dynamic shadow generation. Unity 2.0 supports point lights, directional lights, spotlights, and also alpha-textured objects for accurate shadow casting.

Unity’s GUI system has been revamped with dozens of object types including buttons and text labels, available as a CSS style template. The ability to play video over 2-D and 3-D objects has also been added, as well as a new Unity Web Player streaming player.

Web: www.unity3d.com