Modo has built a reputation as an application for surface subdivision modeling, and is widely used in the 3-D creation of characters and other organic surfaces. The software combines modeling, painting, and rendering capabilities and is primarily targeted at video game design, movie making, professional-quality broadcasting, graphic design, and other industries.
Version 203 improves UV tools as well as unwrap, UV pinning and UV edition tools. The rendering engine is faster now (around 1.4 times over the previous version), as well as other work operations with lighting.
A new DXF plug-in has also been included with the ability to read and write ASCII DXF files from mode, thus improving the usability of the product for architects and designers working with 2D and 3D entities saved as DXF files. Layers included in DXF files are automatically imported as scene layers. The translator is also in charge of converting the geometry into polimallas, keeping the connection of the vertices intact.
System requirements are Mac OS X 10.3.9 or later and a computer with a G3 processor or higher (including Intel), 1 GB of RAM, 100 MB of available hard disk space, OpenGL graphics and a resolution of 1,024 x 768 pixels. or higher.
The update is free for registered users, and the price for a license is $ 839. An evaluation version can be downloaded from the developer’s website.