The world of
I was looking forward to the online presentation that Sony had prepared. Finally Mark Cerny, the mind behind the PS4 and designer of the next console, was going to show the world what the
(as well as
Microsoft showed the appearance of the Xbox Series X
this week), but we were left wanting to see it for the first time … Although it wasn't all bad news.
deeply technical talk
Cerny detailed point by point
the technological improvements that the PS5 will bring
. Although I did not confirm the departure date and did not show how to see it, it did specify how to be inside.
The new PlayStation will have an SSD drive created specifically for Sony, which will completely change the way of playing until now, eliminating loading times, "reloads", waiting between sections of the game and even between "death" and "death" in games.
During the video Cerny explained how this new storage will work compared to the PS4. Today a PlayStation 4 has a reading rate of 100MB per second, and if we want to load 1GB of game textures it takes approximately 20 seconds. Now with the new technology, the PS5 will be able to reduce this to 0.27 seconds, with a rate that reaches 5.5 GB per second. This will drastically change not only the way you play, but the way that developers will be able to think about game levels, options and the expansion of creativity with new limits with this new storage, which will be 825 GB.
The console will also have a way to expand storage with an M2 port, but they will be for specific SSDs that meet certain system requirements.
Regarding backward compatibility, although it was not addressed directly in the presentation, Cerny hinted that
More than 100 PS4 titles will benefit from this new hardware
, assuming they can run. That if, at any time there was talk of PS3 games or PS2 and PS1 classics. Something similar happens with the Xbox Series X, compatible with previous models; in both cases, it is thanks to the use of an x86 processor in the previous and new generation, which makes it easier to achieve software compatibility.
As for performance, we finally know exactly what will be inside the new console. The chip will be a special eight-core version with AMD's Zen 2 architecture, with a frequency that can reach 3.5GHz, although it will not always work at this limit.
Already speaking as if it were a high-end PC, the dedicated graphics card that will have under the hood will also be part of the AMD architecture, RDNA 2 at 2.23GHz (36 CU), resulting in about 10.28 teraflops of power ( performance measurement), which if compared to the 12 teraflops of the recently announced Microsoft, would be below power. To this, Mark Cerny dedicated a long talk explaining that the teraflops that were talked about so much are not the only reference to measure the capacity of the console, and that "with less you can achieve more results when playing".
Within the performance and graphics capabilities of the PS5, we will also have the use of
Ray Tracing, the revolutionary light processing technology
In the games that Nvidia applied to its latest line of video cards marking an incredible graphic improvement.
Finally, something that was also rumored was the possibility of developing games with audio with a three-dimensional sensation, which supports hundreds of high-quality audio sources to provide a total simulation of space through sound.
Release date and cabinet design
Still, despite streams, rumors, and details, we still can't figure out what the console will look like. Something that Sony kept incredibly under wraps in an industry where absolutely everything leaks. The console will go on sale in
a close date between October and December
, if the financial and health crisis does not affect its launch.
. PlayStation 5: Sony confirmed the hardware that will have its next console and the compatibility with the PS4