In the world of technology everything advances by leaps and bounds. As the processors evolve, it is increasingly possible to create more advanced applications and video games.
Despite the evolutions of the hardware, the world of video games is a bit capricious, and games that are already years behind him are still revered by the public. But what is the difference between yesterday and today games? And the most important,how would a PlayStation 2 game look if we put it in front of an Android game? Let's take a look.
Playstation 2 vs Android: Why does it matter so much?
Today we compare to two heavyweights in the gaming world. On the one hand we have Android, our favorite platform, while its competition is none other than the Playstation 2, the most popular console in history.
We will talk a little about both platforms, about why Playstation 2 got where it came from and the Android situation about it, comparing some of the best Android games against Sony's legends. And, above all, we will analyze how the current mobile games look in comparison to the PS2 games.
Sales of the PS2: The best selling console in history
The PlayStation 2 is one of the best-selling consoles in history, and it is impossible not to resort to this model when it comes to comparisons when talking about current mobile games
The first argument is quite simple. Why compare Android with the Playstation 2 as a gaming platform? This console that was launched in 2000 could already be classified as a technological fossil, but nevertheless it has a great achievement behind it. The Sony console has continued to be manufactured until the year, and although today there are hardly any new games, It is one of the longest consoles.
And why have Playstations 2 been manufactured until three years ago? Basically because there were people who kept buying them. Throughout his life Sony has sold more than 159 million units, which makes it the best-selling video game console in history. To get the idea, Steam currently has 142 million accounts, so we could say that the greatness of Playstation 2 exceeds even the PC Master Race.
Their specifications were not so much …
The Playstation 2 has not become the best selling console by chance. One of the reasons why it swept its rivals was because of its technical file, full of innovations that they made it possible to create a console that could stand so well the passage of time. These are some of its specifications:
- Emotion Engine RISC MIPS4 64bit CPU at 294.912MHz.
- Co-Processor for floating point operations.
- Vector processing unit.
- 24KB cache
- 32MB of RAM memory at 400MHz.
- 150MHz graphic processor, 6.2GFLOPS of power.
- 4MB of VRAM memory.
The truth is that it is not the most powerful console of its generation (in fact, among the four most important of its generation, it is only more powerful than the Dreamcast), but it was launched at a key moment.
The Playstation 1 managed to give Sony a great reputation, and the fact that 1-2 years ahead of Nintendo and Microsoft It allowed it to become the fashion console, in addition to including a DVD player capable of playing movies at a time when we were saying goodbye to VHS. Everything Sony could do well, it came out.
… but what a play left us
Final Fantasy X, Kingdom Hearts, Shadow of The Collosus, God Of War, Metal Gear 2, the best Pro Evolution Soccer, the birth of Call of Duty, Gran Turismo 4, Dragon Ball Z Budokai or Grand Theft Auto San Andreas … and many more games that we left on the road. The best of his generation.
But Android easily surpasses the PS2
It's been 16 years since the launch of the PlayStation 2, so it shouldn't surprise us that a device that fits in your pocket has surpassed this console
Technology advances at giant steps. The bright specifications of Playstation 2 were easily surpassed by Xbox in just two years. Since the launch of the Playstation 2 16 years have passed. What can we find?
In 2000, mobile phones only served to call and receive calls, but the situation has changed. Now we have authentic pocket computers capable of almost reach the power of Playstation 3 with lower consumption.
The Playstation 2 have 6.2GFLOPS of graphic power, Regarding the 265GFLOPS reached by the Samsung Galaxy S7. We know that GFLOPS do not correspond to the final result, since there are many additional factors (optimization and system), but we can see where the shots are going in terms of the graphic power of each device.
On a technical level, the superiority of Android as a gaming platform is very evident. We can achieve greater resolution and fluidity that allow better graphics
If we make comparisons between both platforms we see that on a technical level, any Android device has nothing to envy the PlayStation 2. For example, if we compare the NBA 2K17 against the last NBA we saw in Playstation 2, the differences are more than obvious, Grand Theft Auto San Andreas is able to get a better definition and fluency in Android, while Asphalt 8 can stand up to many of the car games that came to this console.
But why in Android do not appear as mythical games as in the PS2?
How your brain traitor makes you spend money on free-to-play games
We've all been there, paying to have credits in a free game. The free-to-play psychologist designs the games to make you pay.
As much as technological advances allow you to go further technically and it is cheaper to create games, it is more difficult to compete. Many developers launch the market looking for the juicy benefits of a market where free to play is the fashion format.
Vista high competition and the difficulty to obtain benefits, in the end the bets of the developers are more modest, re-adapting again and again the formulas that work to the most successful titles.
A market full of uncertainty
On the other hand, there is another limiting factor in mobile devices, and it is market uncertainty. The developers are aware of how many millions of devices your video game can reach, but at no time does it mean that you are going to get everyone to download your game.
Android, free to play games and recreational machines
Recreational machines marked a little, but over the years they have become obsolete. Today, we compare these machines with free to play games
In a traditional console it's easier to point to a player profile, because you know more closely what your audience is looking for, and how much they are willing to spend. On mobile devices it is difficult to distinguish who has bought a mobile to communicate and who to play, so everyone ends up pointing to the casual sector, to those who are looking for a hobby. Have you ever had a conversation about how epic Sudoku has been that you just resolved? Me neither.
And lastly and less importantly, we have to talk about technical limitations. We have already talked about the high power of mobile devices compared to Playstation 2, but there are other aspects that we have not emphasized.
In addition to the absence of physical controls by default, one of the main impediments for developers to create large-scale games is the internal storage of our phones. Already at the time of Playstation 2 DVDs were used that had a capacity of 4.7GB, and even games like Gran Turismo 4 used double layer DVDs, capable of storing up to 9.4GB of storage.
Achieving an ambitious game goes far beyond graphics, and that is that the more depth you acquire, the more gigas will weigh. The standard storage of a mobile is 16GB, which end up being occupied between the system and the applications, filling the SD card with multimedia content.
Who will create an ambitious proposal that nobody can download due to lack of storage?
What does Android need to be a gaming platform?
The most ambitious Android games have taught us that in Android we can have plenty of graphic power. Nvidia has also shown us that in the correct device we can play titles like Half Life or Portal, but we still have something else.
In my personal opinion, I think we have to stop comparing both platforms. Traditional consoles have their audience and their own characteristics. We have already seen how Niantic has taken advantage of the benefits of the smartphone to create a truly innovative game. We don't need games that compare to past glories, but games that look for their own future.