Two veterans of the gaming industry have shared the first details about their indie FPS project called Prodeus. The elegant first-person shooter is clearly inspired by the classic 90s like Doom, Duke Nukem 3D and more, while presenting all the modern subtleties that players have become accustomed to today. Check out the ad trailer!
Mike Voeller and Jason Mojica are the two talented men behind Prodeus. While this is an independent project with a fairly small team behind it, the two game developers have been active in the gaming industry for a long time and have a very respectable alignment of previous games to their credit. FPS cult games that define gender as Call of Duty: Black Ops, Bioshock: Infinite, Wolfenstein (2009) and many more.
This experience in the FPS genre is what achieves Prodeus's trust between the sea of the next independent titles. As the first self-titled person. Antique shooter, reimagined with modern rendering techniques., Prodeus clearly focuses on the two things that matter most in shooters. Mechanics and visual feedback.
Undoubtedly, the beautiful mix of retro pixelated aesthetics and cutting-edge shading techniques are an important factor in the way Prodeus captures players' attention, but reducing the trailer to a simple visual showcase is simply unfair.
Once you delve into the images shown in the trailer, immediately notice the fast and intuitive mechanics that have apparently been lost in the last two decades. The growing race towards realism in the FPS genre had a great cost in terms of freedom and speed. Jumping, shooting, shooting everything takes time now, with long animations.
While these are nice and shooters like to have their rightful place, it is also very nice to see a different view of how FPS games can be made in the 21st century. Even big-budget titles like Doom (2016) and its next sequel, Doom Eternal, have returned to the frantic and satisfying roots of yesteryear.
Prodeus will be coming out next year for PC, PS4, Xbox One and Nintendo Switch.