In August, PUBG began its "Fix PUBG" campaign, focused on improving the overall quality of games, server performance, anti-cheat detection and player bans, and more. As of yesterday, the campaign is over.
In a post on the PUBG Steam community page, executive producer Taeseok Jang described the results of the campaign. On the client performance front, the team saw quite large improvements. "The average time to load 1 level has dropped significantly from 14.4 seconds to 5.6 seconds," says Jang. "The environmental effects, vehicle destruction effects, impact effects and smoke effects have been improved and we are planning to add improvements in logic and weapon-related effects."
However, the attempt to correct the movement of the character generates other problems, including the sound of steps that are out of sync with the actual movements of the players, which causes the team to reverse the change. "We are preparing the general optimization work and once we have passed the appropriate stability tests, we will apply it once more," says Jang. However, de-sync is still happening, although less frequently after a November 7 patch, and the team will continue to focus on keeping the game at a synchronized tics rate of 30 fps (the number of times per second that the game is update to server, not to frames per second).
Meanwhile, the match has seen some improvements, although the team is looking for ways to show more information about the match and allows players in areas that are more difficult to match to set preferences that will make it easier to match in a game.
And about the game's cheating problems: with more than two million banned cheating accounts, the team is still exploring solutions for some of the most prolific cheats. "While advances and improvements are never fast enough to eradicate all the pitfalls, our mission remains the same: never backing down in the fight against unauthorized programs," says Jang. "In some regions, we have been able to work with the local police to arrest the groups involved in the production and sale of unauthorized programs and we will continue to assist the authorities in any way we can." The team plans to delve deeper into this specific topic in a separate letter.
In general, although Jang is the area where the game has improved, he remains aware that there is still a long way to go. "We recognize that in this process, we have overlooked the issues that are important to you and have reflected a lot on our mistakes," he says. "Therefore, when we design the 2019 PUBG roadmap, we have changed our direction from last year. Stability and construction quality are now our most important value, and on that basis we will build a new gameplay and a new Battle Royale content. "
Jan mentions that this process will be slow at first, but updates will be more frequent as the team reaches a new balance in which they can provide both new content and stability improvements.
As to how this affects the improvements of the Xbox and the next versions of PlayStation, Jang offers a somewhat vague statement. "The direction of Xbox and PlayStation development is parallel to the PC, and continue to focus on providing our console players with a more refined gaming service to provide the best experience."
The(Source: PlayerUnknown Battlegrounds Steam community page)
While the campaign seems to have seen some improvements in the game, this definitely feels more like a faint than a real win. The game still has a long way to go, but hopefully, the fan base will see the stability and new content they have been looking forward to soon.