Taking Fall, a franchise that is as deeply rooted in single player experiences as it could be, and turning it into a multiplayer experience must surely have been a long and complicated process, but it seems that half of that process, Bethesda decided that they had already done enough. , and just released the game in the state it was at that time. It is plagued with all kinds of problems, and although some of these are the types of problems that Bethesda can try to solve with patches, many of these problems are at the core of what the game is and, as such, present a A much more worrisome problem for both the developer and the people who bought the game (or who plan to do so).
"Taking Fall, a franchise that is as deeply rooted in single player experiences as it could be, and turning it into a multiplayer experience must surely have been a long and complicated process, but it seems that half of that process, Bethesda decided that they had already done enough. , and just released the game in the state it was at that time. "
Let's start with the basic: the user interface. Fallout 76 use the same mens that Fallout 4 used in 2015, and although they were decidedly cumbersome even then, their failures were easy to forgive. Because in his unique player form, Fall It is a slow and medical experience that allows you to sit still and pause. Fallout 76 It is always an online game, which means that can not be leisurely Mens are divided into broad categorizations that almost seem to have been designed for players to have difficulties, and they spend a lot of time scrolling through long lists to find what they are looking for. If you ever need to go to the mens to replace one of the several bars that you have to manage or equip a weapon that you had not previously configured as one of your favorites, While You're in the middle of a tense encounter, you're pretty screwed up.
A slightly greater emphasis on survival mechanics also means that you have to go to the mens more often than before, but that survival technique is not well implemented either. You have to control your hunger and thirst gauges, which are reduced to having a drink or eating occasionally, or making sure you don't have any debilitating disease, which doesn't happen as often. It feels like an unnecessary mechanic who is useless and ends up feeling like a task more than anything else. Other aspects of survival are made much better, and cases where you are in the desert and are running out dangerously in supplies or ammunition can be really tense, as you rush to find supplies or find someone or something with whom trade. But then there is the fact that going to your camp, from where you can easily access all those things, is just by clicking on a button, which also decreases the risk here.
Then there is the shooting, which represents a large part of the experience, and fails in the most fundamental ways. A byproduct of Fallout 76's The online nature is that, as far as combat is concerned, it is a first-person shooter, but it is a first-person shooter with clumsy and inaccurate shots. Weapons have no weight for them, and the goal, that the series has never been so good, is often hampered by frequent frame rate drops. The AI of the enemy is also ridiculously bad: often, you will find enemies simply frozen in their place, before they finally reach their senses a few seconds later, at which time their actions are still limited and rudimentary. Road search is also a big problem with enemy AI, and shootings are often reduced to searching for a place that the enemy cannot reach and shoots them from a safe distance until their health bars run out. spongy bullet, while they keep trying constantly. and not being able to approach you, which, as we know, is the definition of madness.
"Fallout 76's "The highly publicized lack of human NPCs is a paralyzing failure, and one that gives the game in more ways than one."
Shooting in previous Fall The games were not really good either, so this is not a new criticism. Nevertheless, Fallout 3, New Vegas, Y 4 composed of its poor quality shooting technique with the excellent VATS mechanic, which has also been neutralized. What used to be a system that could pause the action and allow it to target individual parts of the enemy's body and shoot in glorious slow motion is now little more than a self-targeting system. While shooting at VATS, you don't have to aim, which means you can look in one direction and shoot successfully in another, even at enemies that are clearly behind the coverage, which, as you can imagine, looks incredibly ridiculous. Enemies also tend to zigzag a bit, which causes VATS percentages to get out of control, which means that, more often, it is better to ignore VATS completely and aim manually.
However, these are things that Bethesda can fix with larger patches and updates, and it is entirely possible that some of these critics are not the test of time. But then there are problems in Fallout 76 They are imbued with their own DNA, they define the kind of experience they have in their nucleus, which simply cannot be eliminated. Fall The games have always been to convey a feeling of loneliness and desolation, and I am in favor of that, when it is done well. Fallout 76's The highly publicized lack of human NPCs is a paralyzing defect, and one that gives the game in more ways than one. The world feels more empty than Fall worlds have you ever had, but while the previous Fall the worlds felt significantly desolate, 76 It feels hollow.
I don't want to be too critical with Fallout 76's World, because you have to recognize it, exploring it can be a lot of fun. The typically strong design of the world of Bethesda and its ability to dirty a large map with tons of interesting sites to see and locations to explore are very present here, and finding a spooky mine or a mysterious starry space station is as fun as you had seen. . expect from a Fall title. These locations also rise thanks to the solid environmental narrative, which Bethesda has a gift for. But these lovely moments of exploration serve as the exception in Fallout 76, not the rule. Because apart from those moments, there is nothing else to stop it, nothing to do it want To keep coming back Game missions, for example, often tell you to meet a person in place X or in location Y, but you know that person is already dead. Remove the heart and soul from the experience.
"Without real characters to invest, there is nothing to worry about, which means that missions feel tedious and boring. It does not help that the way they are designed is something that is not even acceptable in side missions in most the games. days. "
That serves as a segue in another of Fallout 76's biggest problems- your searches. Without real characters to invest, there is nothing to worry about, which means that missions feel boring and tedious. It does not help that the way they are designed is something that is not even acceptable in side quests in most games these days. A large majority of them are, functionally speaking, search searches, with uninteresting and boring objectives, and configurations that lack all kinds of bets and that do not get involved. Go to boil water, collect blood samples, investigate this area (which often means "go check all the terminal"). It is the numb mind in the highest degree.
While previous Fall games can often mask boring searches from time to time with interesting characters or character interactions (completely missing here) and with interesting stories and stories, Fallout 76 throws all that The great majority of storytelling is done through holographs and reading documents in terminals; none of them is an effective method in the least. The holotapes continue without stopping, which seems completely at odds with a game in which you always need to keep moving, and stop to listen to a ten-minute recording of the most mundane things is never really an option. When you stop to listen to them, there is no guarantee that you can listen to them completely, because the game often cuts them randomly in the middle of the sentence. What are you doing then? Scroll through the messy mens, read the list of holographs in your possession, find the one you want and click it once more, since they cannot be forwarded quickly.
Much of this could have been avoided if Bethesda had not been so firm in not having NPC in her game. Well, you want the world to feel even more empty and desolate than the previous games in the series; At least give us a central area where there are some NPCs, or anything That makes us worry about the world, the missions, the history and the game in general. Fallout 76's The solution to that problem is that t and other players play the role of NPCs. Every person you meet in the game is another player. That sounds like a fascinating concept on paper, and if executed correctly, it could have opened the door to a plethora of engaging and immersive role-playing activities and interactions between players. But it does not run correctly. The number of players on a given server is not very high, and these players are scattered throughout the vast map of the game, which means that the chances of meeting other players are slim.
"Of the many overwhelming failures that plague Fallout 76, one of the most frequent has to be its technical deficiencies. I will not cut words here Fallout 76 it's a lo. "
When you run into other players, it can be occasionally, slightly interesting. Trading with others, haggling prices or reluctantly paying for the things you desperately need are moments that stand out, simply because they are more interactive than anything else in the game, and on the rare occasions when you meet another player. When attacked by enemies, it is fun to come to their aid, end the threat together, give a thumbs up and then separate once more. But beyond that, there really is no reason to bother with anyone else you meet. That is because Fallout 76 it overcompensates the possibility of suffering a penalty, and in the process it becomes absolutely toothless, as regards PvP. There is minimal punishment for dying, you just leave your trash, which means that there is also a minimum reward and incentive to kill another player.
If, by chance, you two activate the revenge technique in the game, there is a high possibility that you are in a useless and repetitive cycle of dying, responding not far from where you died, finding the person who killed you. Killing them and repeating the process over and over again. After a point, you simply decided to ignore the PvP completely. Beyond the PvP, playing. with Your friends and other players are certainly fun. But it's better, literally, everything in this world is better with friends. The obvious defects of the game are still very present, you are only more willing to tolerate them because you and your friends are baffled together, and at least they can laugh at it.
Of the many paralyzing defects that plague Fallout 76, one of the most frequent has to be its technical deficiencies. I will not cut words here Fallout 76 It is a lo. The images in s look as good as Fallout 4, if not worse, and Fallout 4 It was a game with obsolete images even three years ago. The artistic style, which is much more colorful and varied in 76 Of what has never been in the series, it certainly deserves praise, while the lighting engine used in the game is also quite effective, but everything else is just a disaster. Frame rate drops are frequent and highly intrusive, often freezing the action in the middle of combat (or even outside it) for several seconds at a time. Texture pop ins are a dime a dozen, and they are instantly noticed, and not only for objects that are far and distant, but sometimes even right in front of you.
"Fallout 76 It looks like a ten-year game, and it serves as one that should be in beta or early access. Except it's a $ 60 game developed by one of the leading studios in the world. "
The textures themselves look completely muddy and lacking definition. The game suffers ridiculously long loading times, which are quite frequent, since the game enters a loading screen when entering and leaving many buildings. Then there are the mistakes you would expect from any Bethesda game: enemies often stand still, completely frozen, and it is not uncommon to find them in t-poses. Objects and debris can often be found floating in the air. The animations look janky and jittery. All of which is to say that Fallout 76 It looks like a ten-year game, and it serves as one that should be in beta or early access. Except it is a $ 60 game developed by one of the most important studios in the world.
Fallout 76 It is not a completely broken game. It is not absolutely devoid of pleasure, and from time to time, it can live up to the franchise name it carries. The problem is that enjoyment is buried under a mountainous pile of long stretches of boredom and emptiness, tedious and numbing searches, disconcerting design options, incredibly bad technical problems and many other problems that turn this into an experience that, frankly, does not have Nothing to do with being on the shelves as a full-price AAA game in its current state. What worries is that even Yes The problems that can be solved through patches and updates are solved, the basic fundamentals of the game are deeply flawed.
This game was reviewed on the Xbox One.
The exploration is very fun; Solid environmental narration may occasionally be effective; Strong art design; Trade with other players is well implemented; It can be fun when playing with friends.
Navigating messy mens is a cumbersome process; Necessarily coupled in survival mechanics; Bad artificial intelligence, information search problems; Clumsy VATS combat is now little more than a glorified self-guidance system, and it doesn't always work very well; The world feels empty and empty due to the lack of human NPCs, while meeting other players is also not very common; Boring, tedious search design; It is difficult to worry about the plot or the missions in the absence of NPC; The ineffective narration that depends excessively on holotapes and terminal documents; The strangely structured PvP is better ignored, due to the lack of significant rewards or punishments; Ugly visuals that don't take place in a 2018 game; Frequent and important drops in frame rate; A lot of highly intrusive technical problems;
Although you can occasionally make your own fun in Fallout 76, this is still a game that has many flaws on several levels. While Bethesda can solve many of these problems in the coming months and years, there are some that are part of the game's DNA and, in a worrying way, define the whole experience.
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