Sebastian Jimenez

Fallout 76 Review – Fundamentally Defective

Taking Fall, a franchise that is as deeply rooted in single player experiences as it could be, and turning it into a multiplayer experience must surely have been a long and complicated process, but it seems that half of that process, Bethesda decided that they had already done enough. , and just released the game in the state it was at that time. It is plagued with all kinds of problems, and although some of these are the types of problems that Bethesda can try to solve with patches, many of these problems are at the core of what the game is and, as such, present a A much more worrisome problem for both the developer and the people who bought the game (or who plan to do so).

Fallout 76

"Taking Fall, a franchise that is as deeply rooted in single player experiences as it could be, and turning it into a multiplayer experience must surely have been a long and complicated process, but it seems that half of that process, Bethesda decided that they had already done enough. , and just released the game in the state it was at that time. "

Let's start with the basic: the user interface. Fallout 76 use the same mens that Fallout 4 used in 2015, and although they were decidedly cumbersome even then, their failures were easy to forgive. Because in his unique player form, Fall It is a slow and medical experience that allows you to sit still and pause. Fallout 76 It is always an online game, which means that can not be leisurely Mens are divided into broad categorizations that almost seem to have been designed for players to have difficulties, and they spend a lot of time scrolling through long lists to find what they are looking for. If you ever need to go to the mens to replace one of the several bars that you have to manage or equip a weapon that you had not previously configured as one of your favorites, While You're in the middle of a tense encounter, you're pretty screwed up.

A slightly greater emphasis on survival mechanics also means that you have to go to the mens more often than before, but that survival technique is not well implemented either. You have to control your hunger and thirst gauges, which are reduced to having a drink or eating occasionally, or making sure you don't have any debilitating disease, which doesn't happen as often. It feels like an unnecessary mechanic who is useless and ends up feeling like a task more than anything else. Other aspects of survival are made much better, and cases where you are in the desert and are running out dangerously in supplies or ammunition can be really tense, as you rush to find supplies or find someone or something with whom trade. But then there is the fact that going to your camp, from where you can easily access all those things, is just by clicking on a button, which also decreases the risk here.

Then there is the shooting, which represents a large part of the experience, and fails in the most fundamental ways. A byproduct of Fallout 76's The online nature is that, as far as combat is concerned, it is a first-person shooter, but it is a first-person shooter with clumsy and inaccurate shots. Weapons have no weight for them, and the goal, that the series has never been so good, is often hampered by frequent frame rate drops. The AI ​​of the enemy is also ridiculously bad: often, you will find enemies simply frozen in their place, before they finally reach their senses a few seconds later, at which time their actions are still limited and rudimentary. Road search is also a big problem with enemy AI, and shootings are often reduced to searching for a place that the enemy cannot reach and shoots them from a safe distance until their health bars run out. spongy bullet, while they keep trying constantly. and not being able to approach you, which, as we know, is the definition of madness.

Fallout 76

"Fallout 76's "The highly publicized lack of human NPCs is a paralyzing failure, and one that gives the game in more ways than one."

Shooting in previous Fall The games were not really good either, so this is not a new criticism. Nevertheless, Fallout 3, New Vegas, Y 4 composed of its poor quality shooting technique with the excellent VATS mechanic, which has also been neutralized. What used to be a system that could pause the action and allow it to target individual parts of the enemy's body and shoot in glorious slow motion is now little more than a self-targeting system. While shooting at VATS, you don't have to aim, which means you can look in one direction and shoot successfully in another, even at enemies that are clearly behind the coverage, which, as you can imagine, looks incredibly ridiculous. Enemies also tend to zigzag a bit, which causes VATS percentages to get out of control, which means that, more often, it is better to ignore VATS completely and aim manually.

However, these are things that Bethesda can fix with larger patches and updates, and it is entirely possible that some of these critics are not the test of time. But then there are problems in Fallout 76 They are imbued with their own DNA, they define the kind of experience they have in their nucleus, which simply cannot be eliminated. Fall The games have always been to convey a feeling of loneliness and desolation, and I am in favor of that, when it is done well. Fallout 76's The highly publicized lack of human NPCs is a paralyzing defect, and one that gives the game in more ways than one. The world feels more empty than Fall worlds have you ever had, but while the previous Fall the worlds felt significantly desolate, 76 It feels hollow.

I don't want to be too critical with Fallout 76's World, because you have to recognize it, exploring it can be a lot of fun. The typically strong design of the world of Bethesda and its ability to dirty a large map with tons of interesting sites to see and locations to explore are very present here, and finding a spooky mine or a mysterious starry space station is as fun as you had seen. . expect from a Fall title. These locations also rise thanks to the solid environmental narrative, which Bethesda has a gift for. But these lovely moments of exploration serve as the exception in Fallout 76, not the rule. Because apart from those moments, there is nothing else to stop it, nothing to do it want To keep coming back Game missions, for example, often tell you to meet a person in place X or in location Y, but you know that person is already dead. Remove the heart and soul from the experience.

Fallout 76

"Without real characters to invest, there is nothing to worry about, which means that missions feel tedious and boring. It does not help that the way they are designed is something that is not even acceptable in side missions in most the games. days. "

That serves as a segue in another of Fallout 76's biggest problems- your searches. Without real characters to invest, there is nothing to worry about, which means that missions feel boring and tedious. It does not help that the way they are designed is something that is not even acceptable in side quests in most games these days. A large majority of them are, functionally speaking, search searches, with uninteresting and boring objectives, and configurations that lack all kinds of bets and that do not get involved. Go to boil water, collect blood samples, investigate this area (which often means "go check all the terminal"). It is the numb mind in the highest degree.

While previous Fall games can often mask boring searches from time to time with interesting characters or character interactions (completely missing here) and with interesting stories and stories, Fallout 76 throws all that The great majority of storytelling is done through holographs and reading documents in terminals; none of them is an effective method in the least. The holotapes continue without stopping, which seems completely at odds with a game in which you always need to keep moving, and stop to listen to a ten-minute recording of the most mundane things is never really an option. When you stop to listen to them, there is no guarantee that you can listen to them completely, because the game often cuts them randomly in the middle of the sentence. What are you doing then? Scroll through the messy mens, read the list of holographs in your possession, find the one you want and click it once more, since they cannot be forwarded quickly.