Activision Defends Spyro Reignited Trilogy & # 039; s Lack Of Subtitles

Activision Defends Spyro Reignited Trilogy & # 039; s Lack Of Subtitles

When Spyro games first launched on the PlayStation in the late 1990s, they lacked subtitle options for game scenes. This is not too shocking, since voice acting in console games was still incipient, and disability options were not frequently spoken. When Reignited Trilogy, remakes of the first three games in the series, released last week, the 35-minute scene scenes of the game also contain no subtitles despite 20 years of guidelines and best practices to inform that decision.

While this in itself is a problem, and can be solved with a patch or an update, Activision's answer to the questions on the topic seems to indicate that it decided not to focus on the subtitles. In a statement to the British video game company GamePitt, Activision provided the following explanation:

"When Toys For Bob set out to make an incredible collection of games, there were certain decisions that should be made throughout the process," Activision said. "The team maintained its commitment to maintain the integrity and legacy of Spyro that the fans remembered intact. The game was created from scratch using a new engine for the team (Unreal 4) and was located in languages ​​that had not been tried before by the team. I study. While there is no industry standard for subtitles, the study and Activision care about the fantastic experience, especially with regard to accessibility for people with different abilities, and evaluate the future. "

The statement seems to say that Activision considered adding subtitles and decided that it was not a priority. While the company is correct in stating that there is no legal standard that requires video games to have subtitles, since such a guideline will be impossible to comply with, subtitles in general are expected to be included in most of the supported games. by publishers The statement does not close the door by adding subtitles in an update, but neither does it suggest it as a possibility.

While Activision noted that they are evaluating the problem in the future, it is worth noting that similar complaints were filed with the 2017 launch of the Crash Bandicoot N. Sane, which Activision also published and was similar in concept to the Spyro Reignited triloga . None of the original games in any of the trilogas had subtitles, but it seems surprising to have considered and decided not to disturb him many decades later.

Mark Brown's The Game Maker's Toolkit video series entitled Designing For Disability, whose episode on subtitles is specifically relevant, is worth watching.

We also spoke with the developers of Spyro Reignited Trilogy Toys for Bob at the GI Show last week, which you can see below.

I often simply turn on the subtitles so as not to lose a certain dialogue or because I keep the volume low. For me, it's a minor nuisance, but a nuisance anyway. For some others, it means that they literally cannot participate in the dialogue. Activision is right; There is no industry standard here, but that is less a defense for Activision and more an accusation of the industry. Video game subtitles are more difficult than movies and TV shows because there are many more interactive considerations to make, but that statement is odd, and I bet they wished they hadn't published it.