Sebastian Jimenez

Mind Labyrinth VR Dreams Interview: Take your time, enjoy music and enjoy the moment

VR is a medium that is still in its infancy, but games that try to take advantage of the very particular and specific capabilities of virtual reality occupy a unique space in the gaming industry. Due solely to their nature, they try to offer experiences that are very different from what one would expect from a regular video game in the most fundamental way. One of those titles is Mind Labyrinth VR Dreams, which, above all, is a collection of environments that, combining beautiful images and artistic style with evocative music, seem to be places where you can exist and relax. It's a curious concept and, curious as it may be, we send some of our questions about the game to the developers of Frost Earth Studio. The following questions were answered by Andrea Marinelli, head of development at Mind Labyrinth VR Dreams.

mind maze vr dreams

"Sometimes it's a shame to have so many beautiful games with beautiful scenery, but the goal of the game keeps pushing you forward, and very often you can't stay and enjoy the atmosphere, because the game distracts you with monsters, other people to shoot at, and so on. But this is different in Mind Labyrinth VR Dreams, because we specifically want the player to take his time, listen to each sound, enjoy the music and enjoy the moment."

How did the idea of ​​making a game that focuses more on immersing the player in an environment instead of one that focuses more on the story or the action?

The main idea of ​​the concept was at the beginning of the Oxygene Media publishing house and we worked together to make it what it is today. I think the concept is absolutely valid, and the reason is that there are already a lot of games focused on history and action, but almost none trying to do something different. Sometimes it's a shame to have so many beautiful games with beautiful landscapes, but the goal of the game keeps pushing you forward, and very often you cannot stay and enjoy the environment, because the game distracts you with monsters, with other people to shoot at, etc. But this is different in Mind Labyrinth VR Dreams, because we specifically want the player to take his time, listen to each sound, enjoy the music and enjoy the moment.

And with the kind of atmosphere we could create, I think there really are reasons to stay and relax in the environment. Nevertheless, Labyrinth mind It is not only music and environments, but it still has some game aspects, such as runes to hit on inspirational quotes or hidden spheres to find and unlock a special scenario.

We believe that there is a part of VR players who expected a more peaceful and emotional experience, and Mind Labyrinth VR Dreams Deliver exactly that.

How music and art work in Labyrinth mind Make sure that it evokes the correct answers and emotions of the players?

While we are all different and, as such, everyone reacts to images and music in different ways, there is still a common pattern that we can follow, both visually and musically. We have different types of scenes, some of them are much more peaceful, others are more adrenaline or more adventurous. We make sure that the default music combined with a specific scenario evokes a specific emotion. Obviously, as I said, everyone can react differently, but it's really weird that you don't find your own piece of world to relax in Labyrinth mind. We have a great variety that should be good for many tastes. Last but not least, we also take advantage of chromotherapy with many different scenarios with different predominant colors that help evoke the right emotion.

How many different types of environments are there in Labyrinth mind?

Labyrinth mind It has 10 environments in total, plus another that is unlockable. Most environments are relaxing, a couple is a bit richer, we also have one that is specifically darker and a little more scary. But most of them are for positive emotions.

Can you tell us a little about how the puzzles work in the game?

We have some simple puzzles in the game, but they are there to be mixed with the main idea of ​​the game of simply being there, chilling and relaxing. There are really few puzzles in some specific "dreams", and they are not particularly challenging, so as not to feel frustrated, but not even so simple. However, they are not the main focus of the game.

mind maze vr dreams

"I really feel that this game is born and is destined to be played in virtual reality from the beginning. I am sure that if we ever decided to launch it on non-virtual reality platforms, it should have many changes, but this is not planned at all for now. We are 100% focused on the virtual reality experience."