Insomniac Spider-Man is talked about as the game of the year for many, so any excuse to play more is a good one. Fortunately, Insomniac has given us many reasons to continue playing, with a series of DLC packages separated by a month.
DLC's second set, Turf Wars, takes up just where The Heist left it. When Hammerhead, an old metal-headed gngster, becomes the new chief of the city, Spider-Man takes action to save the day.
Fortunately, this DLC is full of good times and interesting twists. The dialogue and the narrative keep the level of quality on par with the base game, and I like how Insomniac plays with the power dynamics between Spider-Man and the police captain Yuri Watanabe, while Yuri struggled with how far away willing to arrive to bring down the evil villains of New York. Oddly enough, much of the story feels independent, so it is not necessary to play The Heist (or even finish the main game) to play this, but I still recommend doing so.
The Spider-Man action will also be familiar to anyone who has already played the base game. While Insomniac added some new costumes to unlock, there are no new powers or teams to play with. A new type of enemy is thrown into the mix: a shield growl that runs forward leaving behind a trail of fire. This new enemy is incredibly deadly, but I liked how he kept me alert and added something new to the mix.
As in The Heist, Turf Wars presents a high level of brightness and a good combination of mission objectives. I loved using the Spider-Man Spiderbot to sneak through a bar and listen to sneak conversations as much as I enjoyed high-flying areas battles and dizzying car chases. The only thing missing in this DLC package is the explosive action sequences that made the main game so grandiloquent. Instead, Insomniac seems to have increased the difficulty, so every gang battle has a sense of danger. Fortunately, I love the combat system so much that I don't mind the extra challenge, but it seems unnecessary.
In addition to the missions of the story, Turf Wars adds more random crimes and Screwball challenges, which nobody was really asking for. Unfortunately, the new crimes are not very different from the standard street fights we have already had a million times. Screwball challenges are another mix of racing and stealth sequences (similar to the Taskmaster challenges of the base game), but they were the weakest part of the original game, so I was a bit disappointed to see more of them.
Overall, Turf Wars maintains the quality level we expect from Insomniac, and provides Spider-Nuts a good excuse to play more Spider-Man. I hope to see how Insomniac ends this triloga of DLC packages almost as much as I expect an appropriate sequel.