Although the GameSpot team is generally busy keeping up with the most important releases, other times we are catching up with the games we lost, playing the old favorites again, experiencing the classics for the first time or just dabbling in the odds and ends by a spell.
Below you can see a sample of the games that the people of the GameSpot team are playing at the moment, the reasons why we are playing them and what we love about them so far. But don't just read our answers; We would love to hear from you too! Tell us what you are playing in the comments section below.
We hope to make this more frequent, not only for our sanity, but also for yours! After all, we know how it is: you are playing something that resonates with you, but most of the time, you have no one to talk to about it, so you end up retreating to a hole and keeping it for yourself. It can be a real annoyance, so we want to help end those moments. Join us in the catholic liberation of the screams at the top of our lungs, the overwhelming joys we are experiencing playing video games.
Bloodborne – Tamoor Hussain, senior editor and global head of news
It has been five years since I first peeled to Yharnam, and my mind has been trapped there ever since. Whether we are in the middle of a busy launch season or in the middle of the depression of a new year, I find comfort in returning to Bloodborne. I can't stop thinking about that, and I can't stop playing it.
I have challenged crowds of manaco citizens, I have rejected twisted beasts and I have been face to face with capricious hunters more than I would like to admit, and yet I am always attracted, week after week, month after month. Yharnam satisfies my desire to travel, evokes nostalgia and instills a sense of tranquility. What was once hostile and unfriendly is now familiar and safe. Baroque architecture envelops me, and although it once felt like sharp knives, it is now a warm blanket. The distant moans of crazy citizens and the shrieks of their sharp weapons that creep across the ground have become relaxing rather than threatening.
From time to time, I find myself joining the hunt, engaged in a tense and spooky battle with a boss or even a simple enemy that patrols the streets, but most of the time I play Bloodborne just to be in the world, to soak myself in the environment and enjoy the mysterious atmosphere, a bit disturbing. There is nothing like walking on the cobblestone cobblestones of Yharnam, as it is covered with a layer of red and purple light emanating from the Blood Moon that hangs ominously in the sky. I am no longer trying to wake up from the nightmare; I enjoy it | Twitter: @tamoorh
Kentucky Route Zero: PC Edition – Edmond Tran, Senior Editor and Producer
Like many people, I've been waiting for the fifth and last episode of Kentucky Route Zero for a long time: four years have passed since Law IV came out, and will you believe the Law was released in 2013? Anyway, with the launch of the complete package, I take the opportunity to return and replay it from the beginning, both to remember what happens and so I can appreciate how incredible this whole series has been.
And boy, he still manages to take a shot. It is a narrative adventure of pointing and clicking on its core, but the execution is frankly masterful. Kentucky Route Zero's themes and writing are beautifully nuanced, their concepts are surprisingly surreal, and their locations and pieces are downright impressive. It twists you in such strange and deeply complex ways that I have to restrain myself from shouting "DAMN, THIS ART" every 10 minutes to anyone nearby.
I will need many more words to describe it properly (although many people have written amazing things about it), but it is absolutely one of the most beautiful (I said beautiful, but fuck, it is beautiful) and good games together that I have ever played.
In addition, I just finished the new Frostpunk expansion, The Last Autumn, and it was very stressful. The | Twitter: @EdmondTran
Dragon Quest XI S: Echoes of an Elusive Age – Chris Pereira, engagement editor
The Dragon Quest XI Switch demonstration began last August when it was released, but shortly thereafter, I presented it because of all the games that started dating. On a lark, I recently picked it up to see if it could get into the heart of the game and discover why people liked it; However, the opening hours were as uninspiring as they made me believe. After spending about eight hours with him, congratulations to Square Enix for publishing such a substantial demonstration, I saw enough of the game's potential and immediately took the full version, which allowed me to transfer my progress.
Now I have more than a dozen hours, and with the world open to me, I am having a great time juggling with its many systems (such as the creation and the team of "Pep Powers" that add consideration to the composition of the party) . But most of all, I enjoy Sylvando, the extravagant but mysterious character with a disturbing technique to guide the eye. It has some strange peculiarities: the mission log is miserable, the map is not excellent and the function to allow the NPCs to lie to you is undermined by telling you immediately when things are lies. But there is more than enough here to sink my teeth, and this feels like the weird and long role play with which I stay in the long term. The | Twitter: @TheSmokingManX
Borderlands 3 – Alessandro Fillari, Editor
I have a particular love for the Borderlands series. While the vibe it emits is certainly not for everyone, for me, it always manages to offer a quick and fun button with a lot of weapons and ridiculous skills for the cast of vault hunters. I played a lot of Borderlands 1 and 2 in the day, and I hoped to give Borderlands 3 the same level of attention. In fact, I got what I wanted from the game when I left last September, but it still left me wanting to finish my game with Moze. Do not help that, despite its many innovations and worlds to visit, Borderlands 3 feels that they have arrived about three years late for the party. Shortly after finishing the story, I walked away from the game.
After letting it stand for a couple of months and seeing what new content and settings Gearbox added to the game, such as more space in the vault, rebalanced skills and the Halloween event, I gave the game another chance, and I've been hooked since then. Although it is undoubtedly a familiar Borderlands game, there is something about getting a new legendary weapon that is capable of going through waves of enemies with ease that you never find satisfactory. The recent Moxxi DLC, centered on a robbery at the Handsome Jack's casino, was also a lot of fun and even has some of the best writings and performances Borderlands 3 has to offer, which, no doubt, is not a big obstacle. I have been playing B3 quite regularly and I am currently working on a play with my third character.
In many ways, Borderlands can be something of an acquired taste. The general style and tone focus heavily on abrasive meme humor and iconography taken from other sources. However, I still can't deny that it scratches a particular itch that I've been trying to reach for a while. I'm already looking forward to seeing what comes next for the game, which hopefully includes some better locations to explore. The | Twitter: @afillari
A Plague Story: Innocence – Steve Watts, Associate Editor
January is an excellent time to catch up with the games that I missed or that I simply left unfinished, and with the avalanche of recent delays, February and March could also be. So I was pleasantly surprised when A Plague Tale: Innocence, one of our choices for the Best games of 2019, appeared on Game Pass. It is a small insidious game of worms, which creeps into my thoughts when I am not playing and keeps me busy much beyond my expected game time when I am. The story continues to attract me, always presenting one more layer to the mystery. The terrible atmosphere splashes only in enough moments of warmth and lightness to fully invest in the characters.
It helps that it is also an impressive technical achievement. I was trying to explain to a friend the merits of what I can only describe as the swarm of A Plague Tale rats, and it occurred to me halfway that I wasn't sure if I was explaining why I should play it or convince it. Never, never play it. The phrase "tidal waves of rats" may not have been the point of sale that you intend. The | Twitter: @sporkyreeve
Stardew Valley – Jenae Sitzes, Commerce Editor
Instead of immersing myself in my huge order book, I recently found myself stuck in a game I first played in 2016: Stardew Valley. The farming simulator was an immediate success when it was launched on PC almost four years ago, and since then, it has moved to almost all gaming platforms.
If you've never played or haven't seen Stardew Valley in years, there's really no better time to dive. A massive update 1.4 just released in December, which adds a number of improvements to multiplayer mode, as well as new content. , improvements in quality of life, better driver support and much more. There is a new map of Four Corners designed for cooperative, and there is even a new multiplayer mode that makes players acquire wealth separately, adding a competitive element to Stardew for the first time.
I never got far in Stardew Valley in the past, the time limit stresses me and I was tired of watering my crops, but my relationship with the game is revived last Christmas when, in a moment of boredom, I started a multiplayer farm with my brother And my boyfriend. Tackling Stardew's challenges together helped me overcome some of the game's first difficulties (mines, daily watering, etc.), and finally I began to see why this game is still so popular, four years later. Once you start automating your farm and earn real money, start having more options on how to design your farm and spend your time, and that fuels an increasingly addictive game cycle.
Now I also have a solo farm where I am in Year 3, married with children and earning money. And despite more than 140 hours logged on my Nintendo Switch, I have no plans to stop soon. RIP, my order book. The | Twitter: @jenaesitzes
Street Fighter Alpha 3 on CPS2 hardware – Peter Brown, managing editor
One of my favorite avenues of my video game hobby is to modify and update the old game hardware. In the last year, that involved me immersing myself in arcade games: the right hardware that will normally live in the bowels of your favorite arcade cabinet. The Capcom CPS2 platform is a good entry point for anyone interested in trying arcade games at home. Not only is it designed similarly to a console, with a motherboard that interacts with a separate game board (both enclosed in plastic for easy handling), but it was home to several of Capcom's most beloved games. 90s, including one of my favorite games of all time: Street Fighter Alpha 3.
Installing an HDMI mod in my CPS2 configuration was the perfect excuse to spend time with Alpha 3, which I still gladly play on other platforms. Still, there is something about playing it on the hardware for which it was designed, which makes the experience much more special. And it doesn't matter how many times I play it, the list, the graphics, the music and the selection of Alpha 3 fighting systems make me as happy today as in 1999. I love a lot of fighting games, but Alpha 3 feels at home . for me, as much as a game can. It means a lot to give the original version of the game a place in my own home more than 20 years after I fell in love for the first time. The | Twitter: @PCBrown
Dragon Quest III: The Seeds of Salvation – Kevin Knezevic, Associate Editor
Despite my fondness for the JRPG, I have only played a small bit of Dragon Quest games in my life, and most for only a couple of hours. That said, the series has always intrigued me thanks to its monolithic state, so seeing Dragon Quest III: The Seeds of Salvation on sale at Switch Eshop last month was the perfect excuse to try the classic.
At the moment, I've been around the game for about 10 hours, but I think it stays remarkably well considering its age. Of course, it has all the archaisms inherent in a role-playing game of the NES era; Random battles occur too often, and your progress through history depends almost entirely on talking to random NPCs to learn clues about where to go after, which means it's easy to forget what you should do to move forward if you don't take with frequency notes However, despite these complaints, so far I have enjoyed my time with the title.
It is particularly interesting to see how indebted the whole genre is with this game. Dragon Quest has always been considered the grandfather of the JRPG, but now that I've played Dragon Quest III, its influence can be clearly felt not only in other role-playing games, but also in subsequent Dragon Quest games. I was especially surprised at how similar Dragon Quest IX is for DS (the only other entry in which I have spent a considerable amount of time), not only in terms of structure, but in how both give you the ability to roll the members of your own match.
What I enjoy most about Dragon Quest III is the sense of adventure that the game can instill thanks to its vast superworld, which you can explore more or less freely (if you can withstand the high rate of random encounters). It feels exciting to walk and discover a new city or dungeon. I have a terrible habit of not finishing the JRPG, so it remains to be seen whether to see Dragon Quest III until the end, but now I am eager to play more.
Assassin's Creed III – Matt Espineli, editor
As a fantastic crescent of the Assassin's Creed franchise during 2012, I gave Assassin's Creed III when I first played it. The slow start of the game, fragmented world design and broken stealth mechanics left me deeply frustrated. Throughout the years I had a daunting vision about the game, often expressing how low it is in my series ranking with each passing entry. But that seems to have changed because I have been playing it for the past few weeks for more than 30 hours, and I dare to say that I am really enjoying it.
Honestly, I am surprised that he has been going around in Assassin's Creed III after all these years. So far, what has caught my attention are the questions he asks about the moral conflict between the Assassins and the Templars, something he was not willing to unpack at that time for some reason or another. Connor's struggle to maintain loyalty to his people and to the Murderous Brotherhood while facing the beer revolution is a more convincing world for me in my advanced age. On the other hand, my pleasure of playing Assassin's Creed III finally clicked after allowing me to accept what it is trying to be. What I have found is a world that rewards you when you commit to everything it has to offer. While not all of your activities are substantial or significant, the rewards you receive contribute to the flow of the game in a way that is continually satisfying.
Assassin's Creed III is still a bit messy in parts, but I am happy to report that my enjoyment of your achievements finally exceeds the disdain I once had. There really is something special about being able to reconcile bad feelings about an old game; I feel that a great weight has been lifted. Anyway, excuse me as I spend the next seven hours collecting treasure chests, sending convoys, sinking naval warships and talking to George Washington. The | Twitter: @MGespin