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Clash Royale news brings a new goal

The new balance adjustments of Clash Royale bring a drastic change in the goal, practically all the cards that were used in the best decks have received important cuts.

We can already play with the new ones Clash Royale changes, this time they have been quite important as well as it affects a good handful of cards that were being used in most of the winning decks. Let us first review what these news are as it is possible that you have not heard that now the tab that warned of the changes has been changed to another site.

Elite barbarians

Important onion for elite barbarians, a card that was practically not used when it came out but that began to be seen in all decks after they were retouched. Now they take away 4% of life, do 4% less damage and the attack speed It is now slower going from 1.4 to 1.5 seconds. This together with the 6 drops of elixir that continue to cost you will rethink having it in your deck or not.

Download

The download has suffered the worst cut for me, the damage has been reduced by 6%. A descent that on paper can be insignificant but that makes you can't kill the elves of the same level or the elves that come out of the barrel. For the first time in a long time they make us rethink to take the zap or the arrows in the mallet, change 2 to 3 of elixir.

Electric wizard

electric wizard

With the last legendary they give one of lime and another of sand, they raise their lives by 9% so that the fireball does not end with the electric wizard of the same level but in turn reduce the generation damage by 6% to be according to the download reduction. They improve a little one of the legendary that are less seen in competitive decks.

Megablack

Another card that was present in practically all the decks of the goal, the mega-minion now does less damage, 4% less and its attack speed is 1.5 seconds when it was 1.4 seconds before. With this small touch-up it is possible that the megabbirro does not get to hit your tower twice if it arrives without defense.

Archery

This descent has surprised me a lot since the archers did not look much in the mallets, they have reduced life by 4%.

The log

Another card that receives an important drop is the worst legendary that can touch you in the game. The trunk now deals 4% less damage and does not delay units so much. A slight change but that will make you able to slow down a little less to large or multiple units.

Ice golem

Clash Royale

Their life points have been reduced by 5%, the radius of the deadly damage and the slow duration. A card that costs only 2 drops of elixir and that gives a lot of play especially in defensive mode to drag large units to the opposite side of the tower.

Ice spirit

Another of the cards that suffer the greatest zambombazo: they reduce the damage by 10%, something logical since for 1 of elixir when we threw it on a horde of minions for example (which cost 5) they left them so weakened that the tower needed a only arrow to end each of them so the exchange of elixir was scandalously beneficial for those who defended with the spirit of ice.

Magician

The magician is the only one who receives a decent improvement, his range is increased by 5%, which I honestly believe will not be enough to make him enter the decks again.

All these changes are sure to have affected some of the cards you use in your deck and are likely to have affected a good handful of them. But how does this affect my deck?

SUPERCELL guys make changes to card balances quite frequently, study what cards are in the decks and change them to make them change them for others. Other cards that surely we will not have at the desired level so they invite us to buy chests or coins to improve these cards and remain competitive.

The new goal

Surely you will have already realized that people are not using elite barbarians so much or that they are throwing you a lot on the goblin barrel, get used to it since these cards are going to be found in the new goal. Now everything will revolve around a mallet called Zapbait, a relatively cheap deck with which to be continuously bothering the opponent, if you do not know it I present it to you below.

zapbait "width =" 568 "height =" 434 "srcset =" https://www.funzen.net/wp-content/uploads/2019/12/1576801025_802_Clash-Royale-news-brings-a-new-goal.jpg 568w, https://elandroidelibre.elespanol.com/ wp-content / uploads / 2017/01 / zapbait-450x344.jpg 450w "sizes =" (max-width: 568px) 100vw, 568px "/></p>
<p style=There are quite a few variants of Zapbait but this is one of the most used, as you can see we find only one card that has been retouched in the change of balance, the trunk. The mallet with a average elixir cost of 3.2 It is formed by the furnace, the princess, fireball, mirror, barrel of elves, horde of minions, army of skeletons and trunk. As you can see this variant includes 2 legendary cards so that everyone can not use it, then I will give you some variants without legendary that you can also try.

The key of the Zapbait deck is that the opponent spends both the download and the arrows using cards such as the princess, the horde of minions, the barrel of goblins or the army of skeletons, once used these defense cards will have free way to attack with the other cards you have available. The most used combo will be the barrel of elves with the mirror, causing him to defend the first and attacking with the second barrel of goblins.