We know some ideas from the team of game developers where he tells us how were the Clash Royale cards that did not come out.
The people of SUPERCELL tell us what Clash Royale cards they tried but decided not to include in the game, will they come out later?
The first of the cards they tested to enter the game is the Dark mirror, a card that works just like the mirror but that doubles the last card the opponent has played. Currently you can include the mirror in your deck and it allows you to duplicate the last card played for a cost of 1 more elixir.
With the dark mirror you would have the possibility of playing cards that you don't have in your deck if your opponent has them, a card that would surely give a lot of play. According to the developers themselves, it was ruled out due to synchronization problems.
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For example, the opponent throws an ice wizard and you want to double it, but when you hit the dark mirror, he has just thrown an ice spirit with which the card you are going to duplicate is the latter instead of the one you wanted. Something that could be solved with a small delay, for now the card is discarded but we would like to see it in the sand.
Another of the letters they tested was the Elixir monster, a giant drop of elixir that advanced slowly through the sand and divided in two when your enemy managed to kill her. So far nothing unusual since the Golem does exactly the same, the difference with it is that the two small drops of elixir were growing until they were the same size as the monster.
Another difference with the Golem is that if the mini drops grew and became a monster, they would acquire the same powers of the latter and when they managed to kill it, it would be divided again into two drops of elixir. A card that could fill the sand with elixir monsters if you couldn't kill the drops.
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Of course, the drops when they are small have very little life and with a download, some arrows or a spin of the Valkyrie you could end them. I would have liked to see this type of card in action and be able to combine it with other tanks.
He butterfly spell it was another of the possible letters that they were going to add to Clash Royale but it did not get to convince the developers. Basically it was a letter to mislead the rival, you could throw it anywhere in the arena (such as the cemetery) and make the rival cards entertain with the small butterflies that would not do any harm.
It was not forgotten because it became the tornado, which does not mislead but catches the units for a while, and even on top of it, it hurts.
This letter was one of the most curious and could destabilize a game, especially in the final seconds of it. It is called the portal and creates a kind of portal that would transport the units from one place to another.
To use it you would have to put two circles in the sand, one the entrance portal and one for the exit portal. It serves mainly to mislead the rival making him believe that you are going to attack a tower but teleporting to all units to the other tower through the portal.
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The rival would be defending a tower where there are no units and the attacker would have a free way to destroy the tower. Although this card could turn against you since the cards that the rival has used to defend your troops are now attacking your defenseless tower.
Without a doubt one of the cards that I would most like to see in the game, would radically change the way we play.
The mega P.E.K.K.A.
A kind of mortar that throws barbarians to a particular place in the sand, this card is at least curious since it would work practically the same as the barbarian hut but instead of leaving from it would put a barbarian directly into a tower. This is of the few ideas that have not been discarded on the Clash Royale team.
If he's in Clash of Clans, why not take him to Clash Royale? The dragon is one of the strongest units of the Clash of Clans but was discarded for Clash Royale basically because of its size, when deploying the wings it covered a lot of sand and prevented the units underneath from being seen.
For this graphic problem the idea of Baby dragon that we can currently play in both games, it was created as a substitute for the big dragon for Clash Royale and then he was taken to the other game as it has happened with more cards.
These cards are too powerful to go out, but maybe it would be fun
The last of the letters that have spoken in the podcast is Smoke. A letter that would serve to create an area of smoke that the rival could not see what he hides until the effect disappeared, imagine throwing the smoke and underneath the launch of an army of skeletons or a gang of goblins.
The opponent would have very little reaction time to find an indeterminate number of units that we have hidden under the smoke, another good idea of a card that we do not know if we will see in the game.
Would you like to see any of these cards in Clash Royale?