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Hearthstone: Pirate Galakrond Warrior's deck list guide – Descent of Dragons – Hearthstone (December 2019)

Our guide from the Pirate Galakrond Warrior decklist presents the best list of Decent of Dragons decks for season 69 of Hearthstone (December 2019). Our Pirate Warrior guide also contains Mulligan tips, card combos and strategy tips.

Pirate Galakrond Warrior is a version of the Pirate Warrior archetype that includes Galakrond, the unbreakable. It is played quite similarly to the other Pirate Warrior lists we have seen in the current goal, but it uses the synergies of Galakrond that we have enjoyed so much.

The 5/2 weapon obtained from a completely invoked Galakrond acts as another source of damage, and the + 4 / + 4 you get when playing Galakrond, the unbreakable Offers the chance of a devastating blast damage late.

You can finish games when your enemies do not expect it at all, and the Summon effect of your Hero +3 attack means that you can take down the enemy and continue causing damage to put them further within the reach of your great Leeroy Jenkins and Arcanite reaper hits.

In the last version of our guide Pirate Galakrond Warrior, we have the deck we are looking for at the beginning of Descent of Dragons.

Warrior
Neutral
2 x Sky raider 2 x Blood Candle Punch
2 x Crier 2 x Paratrooper Brigant
2 x Ritual chopper 2 x Manicured Devpted
1 x Ancharrr 2 x Scary corsair
1 x Wake! 1 x Looter
2 x Sparkling berserker 1 x Captain Greenskin
2 x Skybarge 2 x Faceless Corruptor
2 x Arcanite reaper 1 x Leeroy Jenkins
1 x Galakrond, the unbreakable 2 x Galakrond shield

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck to your game.

Cover import ID: AAECAQcGyAOvBN6tA9KvA + iwA8XAAwywAo4F7gbnB53wAtqtA9ytA92tA / 6uA6qvA + mwA4KxAwA =

General strategy

Pirate Galakrond Warrior plays in a more mid-range style than the deck without Galakrond. Your goal is to press your enemy during the beginning of the game, but don't be desperate to destroy it immediately before you run out of fuel. Of course, that is always a pleasant surprise, but you have sacrificed aggression in favor of flexibility.

Early game: Sky raider and Crier offers a solid amount of early tempo, and if you've drawn both Sky raider and Paratrooper Brigant In your initial hand, you can put 2/4 statistics on the board in turn 1. Play as many minions as you can and use Ritual chopperSummon to clear the enemy, allowing his henchmen to hit the face when necessary. Ideally, you have drawn Ancharrr, and if you have it, it is essential to play it to keep the theft of your card. Otherwise, the initial game is to establish control of the board and keep your side of the battlefield as far forward as possible.

Half of the game: Start invoking Galakrond a little more if possible. Ritual chopper, Wake! and Manaco devout they are solid plays in the middle of the game, and every time you invoke you receive +3 attack for your hero. This can be directed to the enemy's face or eliminate annoying minions who are worried about exchanging with yours.

Sparkling berserker You can lose control in the middle of the game if you are lucky and manage to keep it alive. Giving many people with your hero's attack or the likes of Wake! You can give this little man a big attack to hit the face and cause great damage. Skybarge along with the pirates can help here too.

Late game: You can re-equip a weapon with Looterand ideally you get Ancharrr or Arcanite reaper redraw or distribute more. Galakrond shield It is another invocation, and at this point you should already have a great and robust Galakrond, the unbreakable.