SUper Smash Bros. It is a franchise that has captured the hearts and minds of Nintendo fans and players in general for more than 20 years. With several ultra-successful sequels that include loved characters from different game universes and that special polishing of Nintendo, it's hard to blame Sony for wanting to take advantage of that success with its own version of the 2.5D fighting franchise. And why not? In 2009, the PlayStation catalog had seen three home consoles, a relatively successful portable system and tons of highly respected unique characters associated with each.
Sony also had a small army of excellent developers on its team, and by that time, the PlayStation 3 had already begun to change its sales and was actually giving the Xbox 360 real competition. In addition, with so many iterations of Super smash that apparently better every time with each subsequent game, it was an easy copy format and most likely looked like a paper dump. So what could go wrong? What the hell happened to him PlayStation All-Stars Battle Royale?
With all the goodwill that Sony had built in 2009 with Uncharted, Sly Cooper, Little Big Planet, inFamous, God of War and several other franchises, some kind of mash-up game was a very logical idea. However, Sega, Nintendo and a lot of franchises had killed the kart racing schtick. Even Small big planet He had his own racing game within his own universe. If Sony wanted to put together a mash-up game, it would have to be some kind of fighting game, and what better model to copy than the most successful mash-up game of all time? Super Smash Bros. I definitely already had a prepared base. The developer SuperBot Entertainment will only need to take that and fill in the blanks with the Sony characters. With this, however, came the first big problem of the games. Several of the most iconic PlayStation characters were tied to other companies.
Most prominent Crash Bandicoot and Spyro the dragn be locked behind the walls of Activision. It would be crazy to think that Sony did not try to recover the rights, at least temporarily, but unfortunately they will not appear in the game to the dismay of all who played it. While this could have been an obstacle with which any reasonable person could sympathize, the average player does not want to know about licensing difficulties, he just wants to play a good game that achieves what is proposed. And unfortunately for PlayStation All-Stars, these omissions will not go unnoticed and will prepare the game for a slightly disappointing first impression. Having a massive PlayStation game without Crash or Spyro is literally like having a Nintendo game without Mario and Yoshi. Imagine that for a second!
However, to compensate for the absence of a couple of obvious characters, Sony did what it could to get some slightly darker retirement classics like PaRappa the Rapper and Sir Daniel Fortesque. In addition to that, to complete the list a little more, some third-party characters (such as Heihachi de Tekken) were added. In addition to that, the various stages and elements will refer to classic PlayStation gems as Wipeout resistanceand Hot Shots Golf.
The loose story of the game will also present perhaps one of the darkest PlayStation characters; Polygon Man, who briefly was the mascot of the original PlayStation before being expelled in favor of Crash and other characters. This real-life dismissal from Polygon Man created a quite fun and creative reason for him to have a chip on his shoulder and would like to start trouble in the PlayStation universe. Those who were old enough to get the reference will probably laugh at it.
Setting up the world, the characters and the scenarios of the game is probably where SuperBot did its best work. With all these pieces in place as well as they could be, the game was set to be a pretty fun game and a successful clone of an already extremely popular format. All that remained was the gameplay itself, and this is where SuperBot deviated from the script and perhaps made the most fatal mistakes in the game. In 2012, the game finally launched, and having a game where Kratos could fight the Fat Princess and Sweet Tooth could fight Sackboy was, by itself, an incredible premise for the PlayStation fans, but ultimately the way Fighting will not be as fun as many expected it to be. The feel and controls of the game were familiar to Smash Bros. in terms of style, but killing an opponent was totally different.
While normal attacks and combos were certainly there and were fun, they would never be too much. Not only was this annoying, but it also prompted online community players to use only characters that could load with Super Bar faster, and only use movements that would facilitate that style.
In addition, the game itself did not have so much content compared to the franchise that it obviously mimicked. Outside of an arcade story mode for each character that hardly gave the player anything unique to see outside a couple of scenes, there were not many reasons to explore the game offline once it is generally understood. It also didn't help that having silly game characters and serious game characters just didn't look very good for PlayStation All-Stars. It does not mean that a combination with such wildly different art styles could not be made, but perhaps the party fighter genre was not the right choice for that. Maybe a more traditional and a little more mature fighting game, inspired by Tekken or Street Fighter He would have provided a more adequate platform for a sinister Colonel Helghast to shoot Nathan Drake in the face.
To add insult to the injury, the game was not very compatible after launch. Finally Kat from Gravity rush and Emmett of Stellar Falcon it would be added to the list through DLC, but that was not enough to compensate for the lack of content and game obstacles that plagued the experience.
To say that PlayStation All-Stars Battle Royale I had nothing to do, it will be ridiculous. It is full of nostalgia for PlayStation, thoughtful references and a fairly decent list in general. Most of their problems are reduced to two basic fundamental errors: one, the game does not run as it should have been. It stuck too much too close to Smash Bros. Guin when he should have turned aside, and turned aside when he should have joined the script, and the other main problem is that, apart from everything else, the PlayStation hardcore audience is not the same as Nintendo's hardcore audience.
You can't just take a Nintendo game and connect the PlayStation characters and expect it to land in the same way. While there is a certain cross-pollination between the two platforms, the PlayStation hardcore audience is generally a bit older and has a slightly greater inclination to play games with more mature and complex themes than the typical Nintendo player. It also has nothing wrong, but the fact that they are undeniably different made the very conception of Battle Royale A mistake from the beginning and set the game to fight and end the moan he made when the servers were closed in January 2019. Perhaps with the great success of the PlayStation 4 we could see Sony give the idea of a mash-up game another attempt, but it will have to be after a long and hard look at your audience and what they are likely to want from him.
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