atelieARyza cashier: Ever Darkness & the Secret Hideout (a game to call Atelier Ryza from here on) is very funny, very cozy, really charming and really relaxed. For those role-playing players who are tired of saving the world, defending themselves from the apocalypse, facing calamity and fulfilling the call of destiny, the Workshop The series has always provided a bit of respite, with delightfully smaller-scale stories centered on a small number of characters and smaller places, and a portion of the taste of life that makes them almost like a de-stressing exercise. Atelier Ryza It is cut from the same fabric as any other game in this ridiculously large series (we are watching more than 20 games at the moment).
However, that does not mean Atelier Ryza It's stale or something. In fact, to the credit of developer Gust, they have probably created the strongest and most convincing output of the entire series to date. Much of this is achieved by finally moving the series out of the comfortable niche that has occupied all these years, and trying something a little more than usual.
Like any other game in the series, Atelier Ryza It focuses on its female protagonist, the homonymous Ryza (short for Reisalin Stout, honestly I don't know who appears with these names). Ryza is a common girl who lives a boring and mundane life in a small town on a secluded island, and desperate for a little adventure to spice things up. She avoids her responsibilities of having fun with her friends, which leads her to become friends with the daughter of a powerful individual and start on the path of alchemy, which, of course, is the central mechanic of the series.
"To the credit of developer Gust, they have probably created the strongest and most convincing output of the entire series to date."
The configuration is more or less the same as in other games in the series, although Ryza is a character so well written that you fall in love immediately. This makes you more interested in it immediately, which of course means that you are more likely to stay as the game progresses through its configuration of history and mechanics, though, to give this game all the credit, that no Actually, it takes a long time. Unlike most other role-playing games, Atelier Ryza It has completely configured its immediate history, and most of its main mechanics, in less than a couple of hours, which leads to a fast-paced adventure that won't bore you with an endless exhibition.
In terms of history and narration, Atelier Ryza It is a relaxed and casual part of the history of life, interested more in its protagonist and his actions than in the destiny of the world in general. Unlike previous games, it focuses on Ryza's age of majority and how she prepares for the real world as an adult by forming memories with her friends, which gives her a very nostalgic and friendly atmosphere. This works wonderfully in your favor, and I actually began to expect to relax a bit with the game at the end of a long day at work. It feels like the Animal crossing of role-playing games, in some aspects.
That said, unlike the previous games, Atelier Ryza it actually ends up looking for a "save the world" style plot: the bets are even smaller, but we follow more of a "Hero's Journey" traditional style plot progression here, which gives the procedures more structured structure. the one we had in previous games in the series
Mechanically, however, Atelier Ryza It is more nuanced and complex than the previous games in the series. The most immediate change is the battle system: instead of the simple turn-based battles of previous games in the series, we get a real-time action battle system, which takes some clues from Final FantasyActive s Active Time Battle, and combine it with Stories. The end result is a surprisingly complicated system, which asks players to manage a lot and rewards those players who are willing to experiment with all the tools at their disposal and take risks.
"The end result is a surprisingly complicated system, which asks players to manage a lot and rewards those players who are willing to experiment with all the tools at their disposal and take risks."
This is not all: each character can have a role, and each character is most suitable for a specific type of role, which actually configures the composition of the team and the assignment of roles of the character to be a large part of how the battles , especially the most difficult, finish.
I have to be honest, up to a point, this goes against how relaxed these games can be, because the battles do it requires that you pay full attention (although you can refuse the difficulty if you wish). But it's much more mechanical in this way, so I don't complain, especially since the rest of the game is still very windy.
Mechanically, most of that rest of the game is that you manage your daily schedule (you get a limited amount of time per day, and most of the activities in which you can participate take time – think Person or Fire Emblem Three Houses) and completing missions. You can also gather materials, to create things, that can range from consumables to comparable ones. Alchemy itself has also changed compared to the previous games in the series, although in reality it is not really more complex than it was before, and in reality it is quite more intuitive.
Together, time management, mission management and resource collection ends up creating a constant game cycle, which is attractive and allows you to approach the game at your own pace, while rewarding players trying to get more profit from him.
"Atelier Ryza it does other things to go beyond the previous games of the series, the most obvious of these, of course, is how beautiful it looks. "
But nevertheless, Atelier Ryza does other things to go beyond the previous games in the series; The most obvious of these, of course, is how beautiful it looks. Now, don't get me wrong, you will never win any prizes for their graphics (and things like you can run into NPCs, flat textures, hesitations or lack of aliases can stand out notably for those with an eye for that kind of thing), but it is a very clear step from the previous games in the series, and it looks extremely aesthetically pleasing, especially for art. It is backed by some very imaginative environments and an exceptional character design (the main character, Ryza, is a particular highlight), although on the last front, it still tends to fall prey to many anime tropes, you know what I am speaking. about.
As for other aspects of the presentation, it is important to keep in mind that the game has no English dubbing. I know that many fantastic anime-style games prefer Japanese voices, and that's fine, but personally I think that a game with so much personality would have benefited greatly from English vocals. The absence of English voices actually affected my experience with the game, because many times, I just didn't know if the character had finished speaking or not, which made me jump to the next dialogue before the current one. It was done or made me wait a few seconds after the current dialogue was completed, which caused an awkward pause. In both cases, that kind of broke the flow of the scene.
Apart from that, of course, the open and relaxing experience described in this review may be ideal for many players, but I also understand that for many, it may seem useless. In large part, it has not changed on that front, just as it has not changed in terms of its most shameful anime tendencies, like a camera that likes to look at specific parts of its characters' anatomas.
All complaints aside, however, Atelier Ryza It is very, very good and very, very relaxing. I really don't have many personal complaints. If you are looking for a game to relax, Atelier Ryza It is probably one of your best bets at the moment.
This game was reviewed on PS4.
A great artistic style with imaginative environments and a fantastic character design leads to a really beautiful game; a really attractive and involved battle system; the protagonist is very well written; extremely relaxed and relaxing
There is no English dubbing; the game retains the shameful stumbling tendencies of its predecessors; graphics may be technically lacking
If you want a really well done and cozy game to relax at the end of a long day, Atelier Ryza is one of the best titles on the market to do so.
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