The Walking Dead by Overkill is a first-person action game for four players, similar to Left4Dead. The game has just been released on the PC, so now is the time to conduct a comparative evaluation and see how it works on the PC platform.
For this PC Performance Analysis, we use an Intel i7 4930K (overclocked at 4.2 Ghz) with 16GB of RAM, Radeon RX580 from AMD and RX Vega 64, GTX980Ti and GTX690 from AMD, Windows 10 64-bit, GeForce driver 416.34 and Catalyst driver 18.10.2. NVIDIA has not included any SLI profiles for this game, which means that our GTX690 performs similarly to a single GTX680.
Overkill has included some graphics settings to adjust. PC players can adjust the quality of textures, effects, subsequent processes, shadows, smoothing, viewing distance and foliage. The game also supports unlimited framerates, native 4K resolutions and there is also a field of view option.
To discover how the game works on a variety of CPUs, we simulate a dual-core CPU and a four-core CPU. Since the game does not feature any built-in reference tools, we have tested the second main mission, which has a large number of zombies on the screen. As such, this scenario should, in theory, give us an adequate idea of how the really demanding scenes of this game are executed on the PC.
The Walking Dead by Overkill is powered by Unreal Engine and seems to run smoothly even in a dual-core system. With Hyper Threading disabled, our dual-core simulator was able to run the game with a minimum of 48 fps and an average of 55 fps. With Hyper Threading enabled, we were able to get a constant experience experience of 60 fps. In addition, we notice some performance improvements when we move from our simulated quad-core to our six-core.
Now, while this game seems to run smoothly on a variety of CPUs, it requires powerful GPUs to be able to enjoy it in the Ultra configuration. Not only that, but similar to Call of Cthulhu, AMD GPUs did not perform well. Our AMD Radeon RX 580 could not offer a constant experience of 60 fps at 1080p, while the AMD Radeon RX Vega 64 was faster frames than the NVIDIA GeForce GTX980Ti.
Overkill's Walking Dead is powered by Unreal Engine and it seems that all games that run on the Epic engine run significantly faster on NVIDIA graphics cards. Now I am pretty sure that some will say that our AMD Radeon RX Vega 64 is not working properly, so we have included a screenshot below that shows that the GPU is being used 98% at 2560 1440 (and it is running the game with 56 fps). It is quite clear that Unreal Engine loves NVIDIA hardware, especially when using the DX11 API.
Basically, this means that AMD Radeon RX Vega 64 cannot offer a 60 fps experience without problems at 1440p. The only GPU, at least we have, that can offer such a thing is the NVIDIA GeForce RTX2080Ti. The flagship of NVIDIA can also run the game in 4K in Ultra configurations (Low Anti-aliasing) with 60 fps, although we notice some scenes in which our frame rate was reduced to 52 fps. Even so, and for the most part, this GPU was able to offer a seamless gaming experience even in native 4K.
As we wrote in our article dedicated to the RTX2080Ti, Overkill's Walking Dead is a surprisingly attractive game. This is perhaps one of the few times that the actual game looks better than its pre-launch screenshots. Overkill has used numerous high resolution textures, the lighting is really good and there are some lovely volumetric lighting effects. Of course, this is not a perfect game, since environmental interactivity is limited and zombies could have looked better. An as, The Walking Dead by Overkill is an attractive game in general.
In short, Overkill's Walking Dead works like most Unreal engine games. We did not notice any problem of acceleration / smoothing of the mouse and there are adequate K + M indicators on the screen. We had some frustrating network problems in the first few days, but with the release of the first two patches, things have improved. Although the game shows a lot of zombies on the screen, it does not require a high-end CPU. On the other hand, your GPU requirements are a bit high, but at least the game is a viewer. In addition, AMD GPUs once again have poor performance and the red team really needs to improve their game when it comes to the overall performance of DX11 and especially in games powered by the Epic engine.