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We compare Oculus Quest and Oculus Rift and we tell you which is better

Oculus Quest and Oculus RiftBill Roberson / Digital Trends

In 2018, the Oculus Rift virtual reality headset is having much more competition than when it was launched, and much of this fight comes from other Oculus VR virtual reality products. While the Goes is more of an entry-level headset, the Quest has the same price as the Rift, in addition to many other unique features that make it a more than worthy competitor for its older brother. To discover what are the best Virtual Reality headsets, we face Oculus Quest and Oculus Rift.

DESIGN

The Oculus Rift is the oldest, but it is not at all an outdated device. It has a fabric-coated exterior similar to Quest, an adjustable head with three straps and built-in audio. But it is not identical to the Quest. The Rift is lighter in 100 grams, due to the hardware integrated in the Quest that includes its own processor and battery for wireless operation.

That means that the Rift has cables, which the Quest does not have, making it a headset with a much cleaner look, especially considering its new faceplate, which is wrapped around the corners where the four tracking sensors are located. Oculus Insight.

Instead of headphones to place over the ears, the Quest includes audio similar to the Oculus Go, a spatial audio solution hidden in the headband. That makes it easier to hear what is happening in the environment around you, while you are completely immersed in your virtual reality experience. It is not necessarily of better quality, but it certainly makes it easier to always remain present in both the real and virtual worlds.

PERFORMANCE

Oculus Quest is the most powerful autonomous headset that Oculus VR has ever produced, with a Qualcomm Snapdragon 835 processor with integrated graphics, 64 GB of integrated storage and a battery that gives you two to three hours of useful life per charge. However, despite how impressive all this sounds, it is far from what the Rift can offer, since wired headphones are connected to a gaming PC. Oculus suggests much higher minimum specifications and its ceiling is much, much higher (in terms of potential performance) than that of the Quest; Think of the RTX 2080 and 2080 Ti graphics cards. However, no matter how powerful the PC you connect to, you won't have to worry about the battery life, since the headset is powered from your PC through a wired connection.

Although this means that the Rift is capable of executing virtual reality scenes much more detailed than the Quest and for a longer time its screen has fewer pixels. Rift double OLED panels are limited to 1,080 x 1,200 pixels per eye, which is equivalent to a resolution of 2,160 x 1,080 in total. In comparison, Oculus Quest has two OLED screens with 1,600 x 1,440 pixels each, or 3,200 x 1,440 in total. This translates into stronger images in general.

But Rift handles high-speed movements better than the Quest: although its screens have a lower resolution, they have a higher refresh rate. The Quest works at 72Hz, while the Rift has a fixed 90Hz. That should also make it more comfortable for the user, helping to avoid the dreaded VR nausea.

FOLLOW-UP AND CONTROLLERS

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Both the Rift and the Quest offer high-level virtual reality tracking and inputs, but they have a very different approach. The Rift uses the classic external tracker design, which uses Oculus tracking cameras. Although they are not as capable as the Lighthouse trackers developed by HTC Vive, they are perfectly capable of offering room scale tracking in spaces up to 8 x 8 feet with three sensor configurations, and more with four.

The external trackers of the Rift make it possible to track controllers almost anywhere they are placed, either behind your back or under objects, as long as they remain in the field of vision of at least one camera.

In comparison, the Quest offers a thermally unlimited tracking area thanks to its use of “inside-out tracking”, all because of the Insight sensors in the headset. There is one located in each corner, which scan the environment surrounding the user, tracking its location and movements within it, as well as the movement of the controllers. Oculus showed what he once described as “sand scale” tracking at the Oculus Connect 2018, where several Quest users walked around a game area the size of a tennis court at the same time without major tracking problems. This is further improved by the lack of cables, allowing everyone to roam freely.

However, controllers must remain within the field of view of the sensors in order to follow the trail. Early tests suggest that your field of vision is wider than that of the user, but it is unlikely that you can track behind the back, or when the user is close to something.

Each headset offers six degrees of freedom to the user (when tracking positional movements) as well as the tilt and orientation of the headset, but each solution has its strengths and weaknesses.

The drivers are very similar in both models. The Rift uses the now classic Oculus Touch motion controls that provide activation, grip and gesture inputs, and the Quest uses a modified version of those with a relocated tracking ring. Each one provides matrix and detailed entries in virtual reality with the use of both hands of the user.

SOFTWARE

After having been in the market for more than two and a half years, the Oculus Rift has an extensive library of games, virtual reality experiences and a 360 degree media numbering among the lowest thousands. It has a variety of markets and support ecosystems, including Oculus Home, Steam VR and VivePort, and a strong developer base that guarantees continuous support and growth in its content catalog in the future.

The Oculus Quest, on the other hand, is brand new and its launch is just scheduled for spring 2019. As they are, there are a handful of custom applications and experiences that are used to demonstrate your new hardware and, no doubt, there will be more When it finally launches. But Oculus VR is said to expect developers to move their existing Rift games to Quest to help fill their content library.

Actually, we would be surprised that the Quest did not have a decent distribution of applications at launch.

OLD VR, S: BUT VERY WELL DONE

It cannot be denied that Oculus Quest represents the future of virtual reality in many ways. It is totally wireless and untethered, it has a reliable and borderless tracking solution, in addition to having a more developed screen than its older brother. In comparison, the Oculus Rift may seem dated with its thick cable, its dependence on external sensors and a defined tracking area. When combined with a powerful gaming PC, it is a much less intuitive and forward-looking VR experience.

Still, we believe that the Rift is the best option. It won't be the headset mainstream in the future, and you will feel more and more outdated in the next few years, but if you have a gaming PC, at this precise moment, there is no better virtual reality experience than the Rift. For the $ 400 they cost ($ 460 for the Rift with three sensors), you have access to a ton of content, and their images, although less sharp, are much more detailed, run at higher frame rates, in addition to not being restricted For the duration of a battery.

The cable issue is clearly an obstacle, and we expect a second generation Rift to adopt many of the new and exciting features of the Quest, but for now, the Rift remains the most advanced VR solution.

The only real need in this configuration is to have a decent gaming PC. If you have it, buy the Rift. If you don't have it (or plan to have it), wait for the Quest to reach the markets, since it is probably a better bet.

General winner: Oculus Rift

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