Although the Oculus VR was launched in 2016, we cannot deny that it has quite updated functions and is one of the pioneers in virtual reality helmets in the market. However, with the launch of HTC Vive Pro, it is possible that it may be somewhat displaced and the manufacturer may need to create a more updated Oculus VR. But would you like to know what is the best of the two? To answer that question, we decided to compare the Compare the Oculus Rift and Live Pro to tell you which has the best value for money.
HTC Live Pro
|Resolution||2,160 x 1,200||2,880 x 1,600 (615 PPI)|
|Platform||Oculus Home, SteamVR||SteamVR, Viveport|
|Field of vision||110 degrees||110 degrees|
|tracking area||5 x 5 feet (two sensors) 8 x 8 feet (three)||100m square (33 x 33 feet)|
|PC connection||Wired||With and without cables (with adapter)|
|Controls / Controls||Oculus Touch and Xbox One||The Vive Original, with support for the control of the new Vive and any PC compatible gamepad|
|Sensors||Accelerometer, gyroscope, magnetometer, Constellation tracking camera||Accelerometer, gyroscope, lser Lighthouse tracker system, dual front cameras|
|Connections||HDMI, USB 2.0, USB 3.0||USB-C 3.0, DisplayPort 1.2, Bluetooth|
|Requirements||NVIDIA GeForce GTX 960 / AMD Radeon RX 470 or greater|
Intel Core i3-6100 / AMD FX4350 or greater
8GB + RAM
Compatible HDMI 1.3 video output
2 x USB 3.0
Windows 7 SP1 or newer version
|Unknown, but probably older than Live|
|Price||$ 400||$ 1,100 ($ 800 for the helmet only)|
One of the most marked differences between the Oculus Rift and the original HTC Vive is how they look, and it is no different with the Rift and the Vive Pro. While the Oculus have an elegant fabric cover, the Vive Pro retains its shell Hard plastic, although with a new paint job. And although it could be argued that the Rift is a more elegant looking device, this does not involve any functional difference.
However, where the Rift uses Velcro straps to adjust, the Vive Pro has the same spin dial as the HTC Deluxe strap on the original Vive. It is a cleaner solution, and provides a better overall fit. Both lenses have built-in headphones that can be moved away from the ear to make it easier to hear what is going on around them. The Vive Pro features two front cameras that allow the passage of video and augmented reality. The Rift, on the other hand, is blind to the outside world.
The Live Pro feels somewhat heavy. However, its improvement in head tension, weight shifting, as well as the Vive Pro's enhanced facial pad, make it more comfortable for longer periods of use. It also has an improved light block, which was a notable problem with the filling of the Rift around the nose. Although we sometimes prefer the design of the Rift over the original Vive, the improvements of the Vive Pro make it a winner here.
Winner: HTC Vive Pro
Display quality, field of view
Bearing in mind that HTC Vive had better optics and a slightly improved field of view (something backed by some scientific evidence), it is fair to say that the Vive Pro amply widens this gap. Although their lenses have the same design, their AMOLED screens mark a clear improvement over the Rift. The resolution of the dual panels of the Vive Pro is 2,880 x 1,600, an increase of almost 80% in pixels over the Rift. There is not much else to think about at this point.
Winner: HTC Vive Pro
Controls and monitoring
The HTC Vive Pro will be released in Q1 2018 with support for new trackers and controls, but will not go on sale immediately. The original controls of the Vive were possibly less impressive than the more compact and versatile touchs of the Rift, although the support of the Vive Pro for the lighthouse Lighthouse trackers certainly gives it an advantage now.
However, when the second-generation Lighthouse trackers appear, the Live Pro will advance once more. Lighthouse 2.0 has support for up to four sensors, for more precise monitoring and better redundancy for occlusion. They will also operate at a distance of up to 33 x 33 feet, more than four times the compatible play space of the Oculus Rift. Be a good option for those with large game areas and commercial companies that seek to enable large-scale multiplayer games.
The old and new Vive Pro tracking systems will take a step forward with the Oculus Rift Constellation cameras. The new official HTC wireless module allow your virtual reality lenses to climb another step. Although an optional update for Vive Pro (and original Vive) will not be released until the end of this year, it will allow you to get rid of the cables.
Winner: HTC Vive Pro
Oculus Rift headphones were a welcome addition and are still comfortable, functional and quite good today. They are not of the highest quality, of course, and most of the earphones they will want to replace them with something better; But it means that your purchase comes with a more than decent audio solution and from the first moment.
And the same can be said of the Vive Pro. HTC has included a powerful amplifier in its new lenses, and the headphones are certified with high resolution, so they can provide a clear and clear audio experience. We will not be surprised if sound lovers still use their own headphones, but it is a great improvement over Vive's original headphones. The Rift has a single built-in microphone that is functional, but not exceptional
Winner: HTC Vive Pro
Performance and requirements
Although some reports suggest that the minimum requirements of HTC Vive Pro will not increase with respect to its predecessor, no doubt a more powerful PC will be needed to take full advantage of its improved resolution. Given that the Oculus Rift has slightly less strenuous requirements than the original Vive, the simplest lenses are likely to work. The frame rates on both lenses will be the same, due to strict consumer VR requirements and the 90Hz refresh rate of both lenses. Although we will have to do comparison tests with the two to really see how they work on the same hardware and software, the Rift is likely to be easier to run.
Winner: Oculus Rift
The differences between the Oculus VR and HTC software platforms are much less obvious today than when both companies launched their first VR lenses. Both have access to an extensive library of titles through Steam, using the SteamVR protocol. Oculus also has its own software platform with Oculus Home, while HTC and its Vive Pro will have access to the Viveport store and subscription program.
The Vive has access to a slightly wider range of games and experiences thanks to a larger room scale tracking, and greater integration of SteamVR support, but Oculus is not far behind. In addition, Facebook is likely to drive its social content through its Oculus headphones, which will be of great help to those who want to use virtual reality for such interactions. Both headphones have something in their favor in this regard. The Oculus Rift possibly has a slightly more polished experience, but the Live Pro will have a larger library of titles.
Prices and availability
The Oculus Rift with its touch controllers are currently priced at $ 400 dollars and on some occasions, you can even find it at $ 350 dollars, which means that it is substantially cheaper than the $ 800 dollars that only cost the HTC Vive Pro lenses. worth noting, that if you decide to buy the Vive Pro with the first-generation Vive motion controllers and Lighthouse sensors, the entire combo will cost you a total of $ 1,100 dollars.
While we can still recommend that you buy an original HTC Vive (for $ 500 dollars) if you want a more affordable VR solution, compared to the Vive Pro, the Rift is a much cheaper option for high-end virtual reality.
Winner: Oculus Rift
Overall winner: HTC Vive Pro
Be that as it may, the Oculus Rift is aging quite well. Its expanded software palette and its increasingly reduced price make it a viable option for those looking to access virtual reality based on PC. That said, it is beginning to show its age in the hardware department. Its low resolution display, the lack of a wireless option and limited tracking contrast with the more powerful HTC Vive Pro. Oculus need a second generation Rift that goes far beyond the Oculus Go, to respond effectively to these new high-level lenses, as well as some other competitors already waiting behind the scenes.
* Updated by Mara Teresa Lopes on December 3, 2018.